Check out my May virtual workshop: Learning Design for Behavior Change

Design Better Learning

I’m delighted to announce the first course in my new project — Design Better Learning. It’s an online course library to help people learn to create better learning experiences. The first course available is Sticky Learning – Learning Design for Attention and Engagement! It’s a self-study course for instructional designers and anyone designing learning experiences. … Read more

Stephen Anderson – From Paths to Sandboxes

Sat in on Karl Fast and Stephen Anderson‘s Design for Understanding workshop at the IA Summit last week, and it was double-plus-good. Here are Stephen’s slides from his IA Summit presentation.  Excellent stuff relating to autonomy in learning environments, and multitudes more: From Paths to Sandboxes from Stephen Anderson

Extrinsic Motivation and Games

Hey folks, this is a really excellent discussion of the issues and research around using extrinsic rewards as a way to motivate behavior. Chris Hecker is looking at the question through the lens of game design, but it really, really applies to learning design as well.  There’s a write-up at the website, and a recording … Read more

Gameful Webinar – Recording

The recording of the webinar that I did for the Gameful folks has been posted – it’s available  here: http://gameful.org/groups/gameful-webinar-series/forum/topic/gameful-webinar-%E2%80%93-sunday-february-12-2012/ We wound up with a troll in the room towards the end, who kept posting links to -erm- unsavory sites, so be careful about clicking links in the chat (The ones in the actual presentation … Read more

Is learner motivation your responsibility?

Just had this quick interchange with Patti Shank on twitter: This is a totally fair comment on Patti’s part — you can’t force someone to be motivated (and undoubtedly some of our disagreement stems from semantics – not that THAT ever happens on twitter).  A lot of the conversation around gamification (for a heated throw … Read more

Why “Clear and Easy to Understand” can be bad

So, as an instructional designer, part of my job is to make things clear and easy to understand, right? Well, it turns out that’s not necessarily the best option. Cathy Moore just put up a blog post that has her checklist for evaluating your own e-Learning design.  You rate where your learning falls on a … Read more