Check out my May virtual workshop: Learning Design for Behavior Change

Stephen Anderson – From Paths to Sandboxes

Sat in on Karl Fast and Stephen Anderson‘s Design for Understanding workshop at the IA Summit last week, and it was double-plus-good. Here are Stephen’s slides from his IA Summit presentation.  Excellent stuff relating to autonomy in learning environments, and multitudes more: From Paths to Sandboxes from Stephen Anderson

Social Norms -or- Hey, What are they doing over there?

I’m working on a change management presentation, and have been looking for some of the social norms research – especially at the practice of using messages that help people understand that the majority of the group is already doing the desired behavior. Before I close the tabs, I thought I’d collect the most interesting links … Read more

Webcast: Using the Psychology of Games for Learning

I should have posted this a few days ago, but I’m doing a webcast tomorrow (Wednesday May 15th, 1pm ET) for ASTD on using the psychology of game design for learning.  Talking about some familiar stuff (flow, hyperbolic discounting) and a few new things (visceral feedback).  Not sure if you need to be an ASTD … Read more

Virtual Chainsaws (When it’s not a knowledge problem)

Just wrote a piece for the Research for Practitioners series over at Learning Solutions Magazine on some really fascinating research at the Stanford Virtual Human Interaction Lab.  It’s crazy interesting research, and it involves virtual chainsaws, behavior change and crafty research techniques. What’s not to love in that? Go check it out here: Research for … Read more

Problem Statements – The much shinier version

The last blog post I wrote was about starting design with a problem rather than a solution, and it came from a conversation with Stephen Anderson about a presentation he was putting together for the IA Summit. Here’s his presentation, and (of course) it’s great stuff: