Check out my May virtual workshop: Learning Design for Behavior Change

Computers are dumb – make smarter e-Learning

Computers are dumb, which can make your e-Learning dumb. What can you do about it? Be Less Helpful Over the weekend, I watched this video of a great presentation by Dan Meyer on how to Be Less Helpful to students. It’s an hour long, and is well worth the viewing, even if you aren’t really … Read more

Best e-Learning Blog that isn’t an e-Learning Blog

I follow a whole lot of e-Learning blogs, and they typically cover topics like web 2.0, social media for learning, e-Learning technology, the state of the industry, etc.  Once in a while, they do tackle interesting, chewy e-Learning design questions (but not as often as I could wish for). Where I do consistently find conversations … Read more

Submit a Case Study to LEEF 2010!

Hey folks, Last June I presented at the very first Learning and Entertainment Evolution Forum (LEEF)  in Harrisburg, PA.  The forum was put on by the fabulous folks at the Harrisburg University of Science and Technology.  Can’t say enough good things about them — they are really trying to do it right. Currently the call … Read more

Start Seeing Games: 10 Examples of Games that Overlap with Life

A number of years ago I read Chaos by James Gleick, and afterwards couldn’t help but see fractals everywhere. Now, I’ve been interested in the application of games in learning environments for years — specifically the fundamentals of game design (points, leveling, challenge, achievements, collecting, etc.), and lately I’ve been seeing game thinking everywhere I look, … Read more

Play a Game with Mundane Imagination

I’ve been reading The Art of Game Design: A Book of Lenses by Jesse Schell (which is wonderful), and there was a passage about imagination that I thought was really remarkable: Imagination puts the player into the game by putting the game into the player. You might think, when I talk about the power of … Read more