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Submit a Case Study to LEEF 2010!

Hey folks, Last June I presented at the very first Learning and Entertainment Evolution Forum (LEEF) ย in Harrisburg, PA. ย The forum was put on by the fabulous folks at the Harrisburg University of Science and Technology. ย Can’t say enough good things about them — they are really trying to do… 

Start Seeing Games: 10 Examples of Games that Overlap with Life

A number of years ago I read Chaos by James Gleick, and afterwards couldn’t help but see fractals everywhere. Now, I’ve been interested in the application of games in learning environments for years — specifically the fundamentals of game design (points, leveling, challenge,ย achievements, collecting, etc.), and lately I’ve been seeing… 

Play a Game with Mundane Imagination

I’ve been reading The Art of Game Design: A Book of Lenses by Jesse Schell (which is wonderful), and there was a passage about imagination that I thought was really remarkable: Imagination puts the player into the game by putting the game into the player. You might think, when I… 

I’m on a Quest

I’m on a quest for good learning game engines. ย When I do talks about games for learning, I always get the question: “I/we thought that was great! I/we are a 1/2/3 person team, and we just have an lms guy/part time web developer/high school student using dreamweaver/old copy of powerpoint.… 

Creating (the Illusion of) Accomplishment

Just read an awesome article on Gamasutra (I <3 them) on Creating the Illusion of Accomplishment by David Rosen. What was most awesome about it was how matter of fact it was about the issue of creating a sense of accomplishment in games. ย Of course that’s what games are about.…