Hey folks, I’ve long thought that the instructional design toolbox is more focused on knowledge and procedural learning, and has less specifics to offer for complex skill development. I’m working on parsing some guidelines based on types of skills and problem context. This is a talk that I’ve done at a few of the elearning conferences on the topic.
So nerdy shop talk is basically my favorite thing, and the internet is a spectacular place to geek about whatever your passion is. Where those conversations happen seems to shift as the internet evolves. I used to have most of my nerd conversations on Twitter, but things seem to have shifted to Facebook or LinkedIn more. I do like the possibilities of longer conversations that are provided by threaded discussions, and I’m opting for Facebook over LinkedIn for the time being.
A lot of learning and development folks *are* fiction writers, in the form of learning scenarios, examples and case studies, but (in my experience) it’s frequently pretty dull stuff (and I say this as someone who has written some dull scenarios myself).
So this session is about pulling some of the specific strategies that fiction writers use to into learning scenarios. There are a lot of other interesting ways to explore storytelling in terms of meta-structures, psychology and cultural constructs. This isn’t that presentation (though I’ll probably do that one too, one of these days).
This presentation is focused on specific strategies for making learning stories more interesting.
Hey folks, this is a really excellent discussion of the issues and research around using extrinsic rewards as a way to motivate behavior. Chris Hecker is looking at the question through the lens of game design, but it really, really applies to learning design as well.