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	<title>Usable Learning</title>
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	<link>http://usablelearning.com</link>
	<description>Design for How People Learn</description>
	<lastBuildDate>Fri, 31 May 2013 21:05:32 +0000</lastBuildDate>
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		<title>Usable Learning Busy-ness</title>
		<link>http://usablelearning.com/2013/05/31/usable-learning-news/</link>
		<comments>http://usablelearning.com/2013/05/31/usable-learning-news/#comments</comments>
		<pubDate>Fri, 31 May 2013 16:08:19 +0000</pubDate>
		<dc:creator>jdirksen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Instructional Design]]></category>
		<category><![CDATA[Research For Practitioners]]></category>
		<category><![CDATA[ASTD-Middle Tenessee]]></category>
		<category><![CDATA[Game-based learning]]></category>
		<category><![CDATA[UX Week]]></category>

		<guid isPermaLink="false">http://usablelearning.com/?p=1733</guid>
		<description><![CDATA[Hey folks &#8212; am returned from all the San Francisco adventures, and am happy to be home. Now that I have time to draw breath, I&#8217;ll actually finish some of those blog posts, but  here&#8217;s a round up of stuff &#8230; <a href="http://usablelearning.com/2013/05/31/usable-learning-news/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Hey folks &#8212; am returned from all the San Francisco adventures, and am happy to be home.</p>
<p><a href="http://usablelearning.com/wp-content/uploads/2013/05/baybridge.jpg"><img class="alignnone size-medium wp-image-1734" alt="Bay Bridge" src="http://usablelearning.com/wp-content/uploads/2013/05/baybridge-300x224.jpg" width="300" height="224" /></a></p>
<p>Now that I have time to draw breath, I&#8217;ll actually finish some of those blog posts, but  here&#8217;s a round up of stuff that&#8217;s been going on, in no particular order:</p>
<ul>
<li><span style="line-height: 15px;">There&#8217;s a new Research For Practitioners piece up at Learning Solutions, by the delightful <a href="https://twitter.com/finiteattention" target="_blank">Chris Atherton</a> (Yay! Happy dance!) on <a href="http://www.learningsolutionsmag.com/articles/1180/research-for-practitioners-does-information-structure-affect-learning" target="_blank">how the structure of information impacts learning</a>.  Go ahead and read it now, if you like.  We&#8217;ll wait here for you.</span></li>
</ul>
<ul>
<li>I wrote a piece for Inside Learning Technologies Magazine on <a href="http://viewer.zmags.com/publication/20213222#/20213222/44" target="_blank">Fixing eLearning&#8217;s Big Problem</a> (do you agree? just curious).</li>
</ul>
<ul>
<li>Just got back from a busy week at <a href="http://davidkelly.me/2013/05/astd-ice-2013-backchannel-curated-resources-astd2013/">ASTD ICE </a>(did a certificate workshop, two panels, speed-mentoring, planning committee meetings and a session) and it was lovely to see and meet so many people. I mentioned that I did a webinar earlier in the week (a shorter version of my session on game design for learning), and if you missed it (and are interested), there&#8217;s <a href="http://webcasts.astd.org/webinar/731" target="_blank">a recording here</a>.</li>
</ul>
<ul>
<li>I&#8217;m doing a three hour workshop on <a href="http://www.astdtn.org/events.html" target="_blank">game design for learning with the ASTD-Middle Tennessee chapter on July 18 in Nashville</a> &#8212; if you are interested, this is a BARGAIN at $29/$39 (be sure to read that last sentence in your best used-car-salesman-voice). Also doing a regular chapter session on Narrative Techniques for Learning.</li>
</ul>
<ul>
<li>Just arranged to do a half-day workshop for <a href="http://uxweek.com/2013/" target="_blank">UX Week</a> in SF August 21-22 on Change Management.  Really excited about this one <img src='http://usablelearning.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
</ul>
<p>As soon as I post this, I&#8217;ll remember six more things, but that&#8217;s what the edit button is for, right?</p>
<p>Update: YES &#8211; HERE IS THE THING I FORGOT:</p>
<ul>
<li><span style="line-height: 15px;">ELearning Guild Thought Leaders Webinar on June 11th, 10:30 PT/1:30 ET &#8211; the topic will be Design for Behavior Change &#8211; <a href="http://www.elearningguild.com/content.cfm?selection=doc.2797&amp;utm_campaign=tlws1306&amp;utm_medium=some&amp;utm_source=speaker" target="_blank">registration info here</a></span></li>
</ul>
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		<title>Webcast: Using the Psychology of Games for Learning</title>
		<link>http://usablelearning.com/2013/05/14/webcast-using-the-psychology-of-games-for-learning/</link>
		<comments>http://usablelearning.com/2013/05/14/webcast-using-the-psychology-of-games-for-learning/#comments</comments>
		<pubDate>Wed, 15 May 2013 04:25:22 +0000</pubDate>
		<dc:creator>jdirksen</dc:creator>
				<category><![CDATA[Behavioral Economics]]></category>
		<category><![CDATA[Brain Stuff]]></category>
		<category><![CDATA[e-Learning]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Human Behavior Wackiness]]></category>
		<category><![CDATA[ASTD Webcast]]></category>

		<guid isPermaLink="false">http://usablelearning.com/?p=1725</guid>
		<description><![CDATA[I should have posted this a few days ago, but I&#8217;m doing a webcast tomorrow (Wednesday May 15th, 1pm ET) for ASTD on using the psychology of game design for learning.  Talking about some familiar stuff (flow, hyperbolic discounting) and &#8230; <a href="http://usablelearning.com/2013/05/14/webcast-using-the-psychology-of-games-for-learning/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>I should have posted this a few days ago, but I&#8217;m doing a webcast tomorrow (Wednesday May 15th, 1pm ET) for ASTD on using the psychology of game design for learning.  Talking about some familiar stuff (flow, hyperbolic discounting) and a few new things (visceral feedback).  Not sure if you need to be an ASTD member to attend, but I *think* you can just sign up:</p>
<p><a href="http://webcasts.astd.org/webinar/731#.UZKUcU7gd84.twitter">http://webcasts.astd.org/webinar/731#.UZKUcU7gd84.twitter</a></p>
<p><a href="http://webcasts.astd.org/webinar/731#.UZKUcU7gd84.twitter"> </a></p>
]]></content:encoded>
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		<title>Virtual Chainsaws (When it&#8217;s not a knowledge problem)</title>
		<link>http://usablelearning.com/2013/04/19/virtual-chainsaws-when-its-not-a-knowledge-problem/</link>
		<comments>http://usablelearning.com/2013/04/19/virtual-chainsaws-when-its-not-a-knowledge-problem/#comments</comments>
		<pubDate>Fri, 19 Apr 2013 22:07:08 +0000</pubDate>
		<dc:creator>jdirksen</dc:creator>
				<category><![CDATA[Human Behavior Wackiness]]></category>
		<category><![CDATA[Interesting Research]]></category>
		<category><![CDATA[Learning Visuals]]></category>
		<category><![CDATA[Research For Practitioners]]></category>
		<category><![CDATA[behavior change]]></category>
		<category><![CDATA[Standord VHIL]]></category>
		<category><![CDATA[virtual chainsaws]]></category>
		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://usablelearning.com/?p=1717</guid>
		<description><![CDATA[Just wrote a piece for the Research for Practitioners series over at Learning Solutions Magazine on some really fascinating research at the Stanford Virtual Human Interaction Lab.  It&#8217;s crazy interesting research, and it involves virtual chainsaws, behavior change and crafty &#8230; <a href="http://usablelearning.com/2013/04/19/virtual-chainsaws-when-its-not-a-knowledge-problem/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Just wrote a piece for the Research for Practitioners series over at Learning Solutions Magazine on some really fascinating research at the Stanford Virtual Human Interaction Lab.  It&#8217;s crazy interesting research, and it involves virtual chainsaws, behavior change and crafty research techniques. What&#8217;s not to love in that?</p>
<p>Go check it out here: <a href="http://www.learningsolutionsmag.com/articles/1155/research-for-practitioners-when-its-not-a-knowledge-problem" target="_blank">Research for Practitioners: When It&#8217;s Not a Knowledge Problem</a></p>
<p><a href="http://www.learningsolutionsmag.com/articles/1155/research-for-practitioners-when-its-not-a-knowledge-problem" target="_blank"><img class="size-medium wp-image-1718 aligncenter" alt="chainsaw" src="http://usablelearning.com/wp-content/uploads/2013/04/chainsaw-300x262.jpg" width="300" height="262" /></a></p>
]]></content:encoded>
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		<title>Problem Statements &#8211; The much shinier version</title>
		<link>http://usablelearning.com/2013/04/10/problem-statements-the-much-shinier-version/</link>
		<comments>http://usablelearning.com/2013/04/10/problem-statements-the-much-shinier-version/#comments</comments>
		<pubDate>Wed, 10 Apr 2013 17:47:37 +0000</pubDate>
		<dc:creator>jdirksen</dc:creator>
				<category><![CDATA[Human Behavior Wackiness]]></category>
		<category><![CDATA[Instructional Design]]></category>
		<category><![CDATA[Defining the problem]]></category>
		<category><![CDATA[IA Summit]]></category>
		<category><![CDATA[Solutioneering]]></category>
		<category><![CDATA[Stephen Anderson]]></category>
		<category><![CDATA[Why why why]]></category>

		<guid isPermaLink="false">http://usablelearning.com/?p=1712</guid>
		<description><![CDATA[The last blog post I wrote was about starting design with a problem rather than a solution, and it came from a conversation with Stephen Anderson about a presentation he was putting together for the IA Summit. Here&#8217;s his presentation, &#8230; <a href="http://usablelearning.com/2013/04/10/problem-statements-the-much-shinier-version/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>The last blog post I wrote was about starting design with a problem rather than a solution, and it came from a conversation with <a href="http://www.poetpainter.com/" target="_blank">Stephen Anderson</a> about a presentation he was putting together for the IA Summit.</p>
<p>Here&#8217;s his presentation, and (of course) it&#8217;s great stuff:<br />
<iframe style="border: none;" src="http://www.slideshare.net/stephenpa/slideshelf" height="470" width="490" allowfullscreen="" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>You can&#8217;t solve problems you don&#8217;t know about</title>
		<link>http://usablelearning.com/2013/03/29/you-cant-solve-problems-you-dont-know-about/</link>
		<comments>http://usablelearning.com/2013/03/29/you-cant-solve-problems-you-dont-know-about/#comments</comments>
		<pubDate>Fri, 29 Mar 2013 19:47:08 +0000</pubDate>
		<dc:creator>jdirksen</dc:creator>
				<category><![CDATA[Human Behavior Wackiness]]></category>
		<category><![CDATA[Instructional Design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Judy Unrein]]></category>
		<category><![CDATA[Mike Monteiro]]></category>
		<category><![CDATA[problem statements]]></category>
		<category><![CDATA[problem-solving]]></category>
		<category><![CDATA[reframing the problem]]></category>
		<category><![CDATA[Stephen Anderson]]></category>
		<category><![CDATA[Yes and...]]></category>

		<guid isPermaLink="false">http://usablelearning.com/?p=1707</guid>
		<description><![CDATA[So, several conversations recently are coming together: - Judy Unrein&#8217;s post on Mike Monteiro&#8217;s How Designers Destroyed the World talk, and her discussion about how designers can&#8217;t be just be order takers (go watch the talk &#8211; it&#8217;s amazing) - &#8230; <a href="http://usablelearning.com/2013/03/29/you-cant-solve-problems-you-dont-know-about/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>So, several conversations recently are coming together:</p>
<p>- Judy Unrein&#8217;s <a href="http://onehundredfortywords.com/2013/03/24/how-designers-destroyed-the-world-by-mike-monteiro/" target="_blank">post on Mike Monteiro&#8217;s How Designers Destroyed the World talk</a>, and her discussion about how designers can&#8217;t be just be order takers (go watch the talk &#8211; it&#8217;s amazing)</p>
<p>- A conversation with Stephen Anderson about his upcoming IA Summit talk called <a href=" http://2013.iasummit.org/program/stop-doing-what-youre-told/" target="_blank">Stop Doing What You Are Told! </a>about reframing the design problem (soooo looking forward to those slides)</p>
<p>- Dan Lockton&#8217;s article in the guardian about<a href="http://www.guardian.co.uk/sustainable-business/design-sustainability-green-behaviour" target="_blank"> sustainable design</a>, which talks about how, if people aren&#8217;t doing things the way we would like, we should figure out how to solve <em>their</em> problems, rather than treating them <em>as</em> the problem.</p>
<p><strong>Getting to the problem</strong></p>
<p>So, this is hard.  I think designers are often given solutions to implement, rather than problems to solve.   I sometime think that&#8217;s half my job with clients &#8212; getting a clear statement on the problem they are trying to solve, or the opportunity they are trying to realize. It&#8217;s something where the outside perspective can really help &#8212; when you live with problems all the time, they frequently become tacit.</p>
<p>When I was teaching undergraduates, this was a hard idea to communicate, but it&#8217;s a key skill that everyone needs to have. I used to have a really simple card sorting game that I&#8217;d have my students play to see if they were being given a problem to solve, or a solution to implement.  If it was a solution, then they had to work on a way to get the actual problem clearly stated.</p>
<p><a href="http://usablelearning.com/wp-content/uploads/2013/03/cardsortingactivity.png"><img class="alignnone size-large wp-image-1708" alt="cardsortingactivity" src="http://usablelearning.com/wp-content/uploads/2013/03/cardsortingactivity-1024x753.png" width="584" height="429" /></a></p>
<p>I think, in light of Dan&#8217;s article, I&#8217;d tweak it a bit more, and talk about strategies for unpacking even the problem statements (e.g. the card &#8220;Sales people aren&#8217;t able to answer customer technical questions&#8221; would probably be better as &#8220;Customers have technical questions that they need answered during the sales process&#8221;).</p>
<p>I have several different questions that help me dig for the problem:</p>
<ul>
<li>&#8220;Uh huh, and what do they need to do with that?&#8221; or &#8220;What do they need to do differently?&#8221;</li>
<li>&#8220;What bad thing will happen if they don&#8217;t know that?&#8221;</li>
<li>&#8220;Can you give me an example?&#8221;</li>
<li>&#8220;If you woke up tomorrow and we&#8217;d implemented this perfectly, what would be different?&#8221;</li>
<li>&#8220;What does is it look like when they get it wrong? What are common mistakes?&#8221;</li>
</ul>
<p>Curious to know what other people do &#8212; what do you use to understand what the real problem/opportunity/challenge is?</p>
<p>&nbsp;</p>
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		<title>Narrative Strategies for Learning</title>
		<link>http://usablelearning.com/2013/03/20/narrative-strategies-for-learning/</link>
		<comments>http://usablelearning.com/2013/03/20/narrative-strategies-for-learning/#comments</comments>
		<pubDate>Wed, 20 Mar 2013 06:44:47 +0000</pubDate>
		<dc:creator>jdirksen</dc:creator>
				<category><![CDATA[e-Learning]]></category>
		<category><![CDATA[Instructional Design]]></category>
		<category><![CDATA[Interesting Research]]></category>
		<category><![CDATA[avoid cliches]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[elearning guild]]></category>
		<category><![CDATA[hero's journey]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[learning solutions]]></category>
		<category><![CDATA[narrative strategies for learning]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://usablelearning.com/?p=1700</guid>
		<description><![CDATA[Had a lovely time at the Learning Solutions Conference last week.  Did a full day pre-con on Gameful Learning Design with Rick Raymer, which was a lot of fun. I also did a session on Narrative Techniques for Learning.  When &#8230; <a href="http://usablelearning.com/2013/03/20/narrative-strategies-for-learning/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Had a lovely time at the Learning Solutions Conference last week.  Did a full day pre-con on Gameful Learning Design with <a href="http://www.linkedin.com/pub/rick-raymer/1/981/94" target="_blank">Rick Raymer</a>, which was a lot of fun.</p>
<p>I also did a session on Narrative Techniques for Learning.  When I was working on Design For How People Learn, I listened a lot to <a href="http://www.storywonk.com" target="_blank">a podcast on storytelling techniques</a>.</p>
<p><a href="http://usablelearning.com/wp-content/uploads/2013/03/stories.jpg"><img class="alignnone size-full wp-image-1701" alt="Stories!" src="http://usablelearning.com/wp-content/uploads/2013/03/stories.jpg" width="841" height="389" /></a></p>
<p>A lot of learning and development folks *are* fiction writers, in the form of learning scenarios, examples and case studies, but (in my experience) it&#8217;s frequently pretty dull stuff (and I say this as someone who has written some dull scenarios myself).</p>
<p>So this session is about pulling some of the specific strategies that fiction writers use to into learning scenarios.  There are a lot of other interesting ways to explore storytelling in terms of meta-structures, psychology and cultural constructs.  This isn&#8217;t that presentation (though I&#8217;ll probably do that one too, one of these days).</p>
<p>This presentation is focused on specific strategies for making learning stories more interesting.</p>
<p><iframe style="border: 1px solid #CCC; border-width: 1px 1px 0; margin-bottom: 5px;" src="http://www.slideshare.net/slideshow/embed_code/17176097" height="356" width="427" allowfullscreen="" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></p>
<div style="margin-bottom: 5px;"><strong> <a title="Narrative Techniques for Learning" href="http://www.slideshare.net/usablelearning/narrative-techniques-forlearning" target="_blank">Narrative Techniques for Learning</a> </strong> from <strong><a href="http://www.slideshare.net/usablelearning" target="_blank">Julie Dirksen</a></strong></div>
<p><strong>References</strong>:</p>
<ul>
<li>Storytelling podcasts: <a href="http://www.storywonk.com" target="_blank">http://www.storywonk.com</a> and <a href="http://popcorndialogues.com/" target="_blank">http://popcorndialogues.com/</a></li>
<li>The Hero&#8217;s Journey: <a href="http://en.wikipedia.org/wiki/Heros_journey" target="_blank">http://en.wikipedia.org/wiki/Heros_journey</a></li>
<li>Three Act Structure: <a href="http://en.wikipedia.org/wiki/Three_act_structure" target="_blank">http://en.wikipedia.org/wiki/Three_act_structure</a></li>
<li>Clark Quinn on narrative urgency: <a href="http://blog.learnlets.com/?p=2931">http://blog.learnlets.com/?</a><a href="http://blog.learnlets.com/?p=2931">p=2931</a></li>
<li>Movie Cliches: <a href="https://www.youtube.com/watch?v=rbhrz1-4hN4">https://</a><a href="https://www.youtube.com/watch?v=rbhrz1-4hN4">www.youtube.com/watch?v=rbhrz1-4hN4</a></li>
<li>Article: Effects of humor on sentence memory. Schmidt, Stephen R. Journal of Experimental Psychology: Learning, Memory, and Cognition, Vol 20(4), Jul 1994, 953-967. doi: <a href="http://psycnet.apa.org/doi/10.1037/0278-7393.20.4.953" target="_blank">10.1037/0278-7393.20.4.953</a></li>
<li>TV Tropes: <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/HomePage" target="_blank">http://tvtropes.org/pmwiki/pmwiki.php/Main/HomePage</a></li>
<li>Resonate by Nancy Duarte: <a href="http://www.amazon.com/Resonate-Present-Stories-Transform-Audiences/dp/0470632011" target="_blank">http://www.amazon.com/Resonate-Present-Stories-Transform-Audiences/dp/0470632011</a></li>
<li>Kathy Sierra on Building the Minimum Badass User: <a href="http://businessofsoftware.org/2013/02/kathy-sierra-building-the-minimum-badass-user-business-of-software-a-masterclass-in-thinking-about-software-product-development/" target="_blank">http://businessofsoftware.org/2013/02/kathy-sierra-building-the-minimum-badass-user-business-of-software-a-masterclass-in-thinking-about-software-product-development/</a></li>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Extrinsic Motivation and Games</title>
		<link>http://usablelearning.com/2013/01/31/extrinsic-motivation-and-games/</link>
		<comments>http://usablelearning.com/2013/01/31/extrinsic-motivation-and-games/#comments</comments>
		<pubDate>Thu, 31 Jan 2013 17:55:13 +0000</pubDate>
		<dc:creator>jdirksen</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Human Behavior Wackiness]]></category>
		<category><![CDATA[Instructional Design]]></category>
		<category><![CDATA[amy jo kim]]></category>
		<category><![CDATA[Chris Hecker]]></category>
		<category><![CDATA[Extrinsic Motivation]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[Intrinsic Motivation]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[We'll just give you this gift card]]></category>

		<guid isPermaLink="false">http://usablelearning.com/?p=1670</guid>
		<description><![CDATA[Hey folks, this is a really excellent discussion of the issues and research around using extrinsic rewards as a way to motivate behavior. Chris Hecker is looking at the question through the lens of game design, but it really, really &#8230; <a href="http://usablelearning.com/2013/01/31/extrinsic-motivation-and-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Hey folks, <a href="http://chrishecker.com/Achievements_Considered_Harmful" target="_blank">this is a really excellent discussion </a>of the issues and research around using extrinsic rewards as a way to motivate behavior. Chris Hecker is looking at the question through the lens of game design, but it really, really applies to learning design as well. <a href="http://usablelearning.com/wp-content/uploads/2013/01/exrewards.png"><img class="alignnone size-medium wp-image-1672" alt="exrewards" src="http://usablelearning.com/wp-content/uploads/2013/01/exrewards-202x300.png" width="202" height="300" /></a></p>
<p>There&#8217;s <a href="http://chrishecker.com/Achievements_Considered_Harmful" target="_blank">a write-up at the website</a>, and a recording of the talk if you scroll down.  It&#8217;s long-ish, but well worth the listen.</p>
<p><a href="http://chrishecker.com/Achievements_Considered_Harmful" target="_blank"><img class="alignnone size-medium wp-image-1671" alt="checker_talk" src="http://usablelearning.com/wp-content/uploads/2013/01/checker_talk-300x258.jpg" width="300" height="258" /></a></p>
<p>&nbsp;</p>
<p>Found this via Amy Jo Kim on twitter: <a href="https://twitter.com/amyjokim" target="_blank">https://twitter.com/amyjokim</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Why I don&#8217;t like WIIFM</title>
		<link>http://usablelearning.com/2012/12/17/why-i-dont-like-wiifm/</link>
		<comments>http://usablelearning.com/2012/12/17/why-i-dont-like-wiifm/#comments</comments>
		<pubDate>Mon, 17 Dec 2012 17:15:04 +0000</pubDate>
		<dc:creator>jdirksen</dc:creator>
				<category><![CDATA[Behavioral Economics]]></category>
		<category><![CDATA[Human Behavior Wackiness]]></category>
		<category><![CDATA[Interesting Research]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[acomplishment based learning]]></category>
		<category><![CDATA[dan ariely]]></category>
		<category><![CDATA[daniel pink's drive]]></category>
		<category><![CDATA[Instructional Design]]></category>
		<category><![CDATA[legos]]></category>
		<category><![CDATA[wcidwt]]></category>
		<category><![CDATA[wiifm]]></category>

		<guid isPermaLink="false">http://usablelearning.com/?p=1619</guid>
		<description><![CDATA[This is excerpted and expanded from a post that I wrote for the Tin Can blog  We’ve talked about WIIFM (What’s in it for me?) for years – it’s one of those things you always hear that you need to &#8230; <a href="http://usablelearning.com/2012/12/17/why-i-dont-like-wiifm/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><em>This is excerpted and expanded from <a href="http://tincanapi.com/2012/09/04/what-does-tin-can-mean-to-instructional-designers/" target="_blank">a post that I wrote for the Tin Can blog</a></em><a href="http://tincanapi.com/2012/09/04/what-does-tin-can-mean-to-instructional-designers/" target="_blank"> </a></p>
<p>We’ve talked about WIIFM (What’s in it for me?) for years – it’s one of those things you always hear that you need to include in learning experiences to persuade your learners to pay attention.</p>
<p><a href="http://usablelearning.com/2012/12/17/why-i-dont-like-wiifm/wiifm/" rel="attachment wp-att-1629"><img class="alignnone size-full wp-image-1629" alt="wiifm" src="http://usablelearning.com/wp-content/uploads/2012/12/wiifm.jpg" width="680" height="164" /></a></p>
<p>I’ve started to think that’s a really unsatisfactory view of the world – most of the people I know don’t need a sales pitch to do their jobs, or to learn something to help them do that. Instead, they need to know that the thing they are learning is actually useful and necessary.</p>
<p>One of my favorite studies is this one from Dan Ariely called <a href="http://people.duke.edu/~dandan/Papers/Upside/meaning.pdf" target="_blank">Man’s search for meaning: The case of Legos</a>.</p>
<p>The paper starts with a discussion of meaning and work:</p>
<p style="padding-left: 30px;"><em>&#8220;Most children think of their potential future occupations in terms of what they will be (ﬁremen, doctors, etc.), not merely what they will do for a living. Many adults also think of their job as an integral part of their identity. At least in the United States, “What do you do?” has become as common a component of an introduction as the anachronistic “How do you do?” once was, yet identity, pride, and meaning are all left out from standard models of labor supply.&#8221;</em></p>
<p>The paper goes on to explain &#8220;we view labor as meaningful to the extent that (a) it is recognized and/or (b) has some point or purpose.&#8221;</p>
<p>They did two actual experiments &#8212; one where they had participants do a word problem exercise, and a second where participants were constructing figures with legos.</p>
<p><a href="http://usablelearning.com/2012/12/17/why-i-dont-like-wiifm/smbionicle/" rel="attachment wp-att-1623"><img class="alignnone size-full wp-image-1623" alt="smbionicle" src="http://usablelearning.com/wp-content/uploads/2012/12/smbionicle.jpg" width="170" height="220" /></a></p>
<p>All the participants were paid money for their efforts, but some of the participants had their papers shredded as soon as they were done (without anyone even looking at the page), or their lego figures immediately broken back up in front of them (I particularly love that they labeled this last instance as the &#8220;Sisyphean&#8221; condition).</p>
<p><a href="http://usablelearning.com/2012/12/17/why-i-dont-like-wiifm/shredlego/" rel="attachment wp-att-1624"><img class="alignnone size-large wp-image-1624" alt="shredlego" src="http://usablelearning.com/wp-content/uploads/2012/12/shredlego-1024x493.png" width="584" height="281" /></a></p>
<p>You can read the details <a href="http://people.duke.edu/~dandan/Papers/Upside/meaning.pdf">here</a>, but essential, people worked significantly longer or for less money in the condition where their work wasn&#8217;t meaningless. That shouldn&#8217;t be the case if people where primarily motivated by what they could get out of the situation (i.e. $$$). Dan Pink talks about several similar studies in his book <a href="&lt;a href=&quot;http://www.amazon.com/gp/product/1594484805/ref=as_li_tf_tl?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1594484805&amp;linkCode=as2&amp;tag=wwwusablelear-20&quot;&gt;Drive: The Surprising Truth About What Motivates Us&lt;/a&gt;&lt;img src=&quot;http://www.assoc-amazon.com/e/ir?t=wwwusablelear-20&amp;l=as2&amp;o=1&amp;a=1594484805&quot; width=&quot;1&quot; height=&quot;1&quot; border=&quot;0&quot; alt=&quot;&quot; style=&quot;border:none !important; margin:0px !important;&quot; /&gt; " target="_blank">Drive</a>, when he talks about the importance of <a href="http://www.youtube.com/watch?v=u6XAPnuFjJc" target="_blank">autonomy, mastery and purpose</a>.</p>
<p>So, my issue with WIIFM is that, while it probably doesn&#8217;t hurt to let people know about the benefits of something, it&#8217;s not really a complete answer.</p>
<h1>How about WCIDWT?</h1>
<p>I think we should talk about WCIDWT (What can I do with that?).  If I have the knowledge or skill that you are trying to teach me, what will I be able to do that I couldn’t before?</p>
<p>Kathy Sierra <a href="http://headrush.typepad.com/photos/uncategorized/2007/04/06/buythis.jpg" target="_blank">talks about this</a> when she compares old school marketing (&#8220;Buy this because <em><span style="text-decoration: underline;">we</span> </em>kick ass&#8221;) vs a focus on the user (&#8220;Buy this because we want <em><span style="text-decoration: underline;">you</span> </em>to kick ass&#8221;). What can *you* (the end-user) do to be more awesome, to know more and to <em>do</em> more.</p>
<p>I&#8217;ve been playing around with the idea of accomplishment-based learning &#8212; using accomplishments as the fundamental organization of content and learning experiences, so that the very structure of the course is about learners accomplishing thing (*real* accomplishments &#8211; not finish-the-lesson or pass-the-test accomplishments).  For example which photoshop course would you rather take?</p>
<p><a href="http://usablelearning.com/2012/12/17/why-i-dont-like-wiifm/photoshopclass/" rel="attachment wp-att-1633"><img class="alignnone size-full wp-image-1633" alt="photoshopclass" src="http://usablelearning.com/wp-content/uploads/2012/12/photoshopclass.jpg" width="630" height="285" /></a></p>
<p>So, my issue with WIIFM is that it feels transactional &#8212; I&#8217;m trying to *buy* your attention by waving shiny things, when instead it should be about your goals, and what you can do. WIIFM also feels disrespectful of learners for those same reasons.</p>
<p>Thoughts? Opinions? Examples? Violent disagreement? Would love to hear about it in the comments below.</p>
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		<title>Learning on Demand</title>
		<link>http://usablelearning.com/2012/12/09/learning-on-demand/</link>
		<comments>http://usablelearning.com/2012/12/09/learning-on-demand/#comments</comments>
		<pubDate>Sun, 09 Dec 2012 20:37:08 +0000</pubDate>
		<dc:creator>jdirksen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://usablelearning.com/?p=1612</guid>
		<description><![CDATA[So, I just finished Reuben Tozman&#8217;s Learning On Demand, and it&#8217;s great stuff. It&#8217;s particular great because I&#8217;m working on some of the exact issues he describes right now. Specifically, we are just starting to create content for a new &#8230; <a href="http://usablelearning.com/2012/12/09/learning-on-demand/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>So, I just finished Reuben Tozman&#8217;s <a href="&lt;a href=&quot;http://www.amazon.com/gp/product/1562868462/ref=as_li_tf_tl?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1562868462&amp;linkCode=as2&amp;tag=wwwusablelear-20&quot;&gt;Learning On Demand&lt;/a&gt;&lt;img src=&quot;http://www.assoc-amazon.com/e/ir?t=wwwusablelear-20&amp;l=as2&amp;o=1&amp;a=1562868462&quot; width=&quot;1&quot; height=&quot;1&quot; border=&quot;0&quot; alt=&quot;&quot; style=&quot;border:none !important; margin:0px !important;&quot; /&gt; " target="_blank">Learning On Demand</a>, and it&#8217;s great stuff. It&#8217;s particular great because I&#8217;m working on some of the exact issues he describes right now.</p>
<p><a href="&lt;a href=&quot;http://www.amazon.com/gp/product/1562868462/ref=as_li_tf_tl?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1562868462&amp;linkCode=as2&amp;tag=wwwusablelear-20&quot;&gt;Learning On Demand&lt;/a&gt;&lt;img src=&quot;http://www.assoc-amazon.com/e/ir?t=wwwusablelear-20&amp;l=as2&amp;o=1&amp;a=1562868462&quot; width=&quot;1&quot; height=&quot;1&quot; border=&quot;0&quot; alt=&quot;&quot; style=&quot;border:none !important; margin:0px !important;&quot; /&gt; "><img class="alignnone size-full wp-image-1613" title="Learning On Demand by Reuben Tozman" src="http://usablelearning.com/wp-content/uploads/2012/12/lodbook.jpg" alt="" width="160" height="160" /></a></p>
<p>Specifically, we are just starting to create content for a new system, and I&#8217;m wrestling with questions like:</p>
<ul>
<li>What kind of structure should we use for the content?</li>
<li>How do we make the content searchable?</li>
<li>How do we make the content adaptable?</li>
<li>How do we use the same content in multiple places without having duplicate content?</li>
<li>How do we make intelligent content that can be recommended to users when they need it?</li>
</ul>
<p>Reuben addresses all those questions, in a really accessible way &#8211; the book is fast and very readable, despite the fact that Reuben is talking about some fairly complex stuff.</p>
<p>I&#8217;ve been <a href="http://tincanapi.com/2012/09/04/what-does-tin-can-mean-to-instructional-designers/" target="_blank">talking a lot lately</a> about how we aren&#8217;t in the content delivery business any more, and if nice content delivery is the only tool in our instructional design toolbox, then that should be a worry.  The tools are just starting to appear to support doing something beyond pure content delivery in elearning, and Reuben&#8217;s book is a great place to start to understand that perspective.</p>
<p>As an aside, I&#8217;m working with these folks for the next several months as their Director of Instructional Design:</p>
<p><a href="http://www.altiused.com/" target="_blank">Altius Education</a></p>
<p><a href="http://www.altiused.com/"><img class="alignnone size-medium wp-image-1615" title="Altius Education" src="http://usablelearning.com/wp-content/uploads/2012/12/altius-300x163.png" alt="" width="300" height="163" /></a></p>
<p>It&#8217;s been *really* interesting work so far, and it gets me out of Minnesota for the winter. So if anybody is in the Bay Area and wants to get together for nerdy shop talk, just let me know <img src='http://usablelearning.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>What are you curious about?</title>
		<link>http://usablelearning.com/2012/10/23/what-are-you-curious-about/</link>
		<comments>http://usablelearning.com/2012/10/23/what-are-you-curious-about/#comments</comments>
		<pubDate>Tue, 23 Oct 2012 15:19:02 +0000</pubDate>
		<dc:creator>jdirksen</dc:creator>
				<category><![CDATA[Brain Stuff]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Learning Visuals]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[feedback loops]]></category>
		<category><![CDATA[squeeeeee]]></category>
		<category><![CDATA[Stephen Anderson]]></category>

		<guid isPermaLink="false">http://usablelearning.com/?p=1609</guid>
		<description><![CDATA[So, my self-appointed mission today is to encourage as many people as possible to go look at the slides from Stephen Anderson&#8217;s latest talk about things like curiosity, design, play and experience.  So so great.]]></description>
				<content:encoded><![CDATA[<p>So, my self-appointed mission today is to encourage as many people as possible to go look at the slides from <a href="http://www.poetpainter.com/" target="_blank">Stephen Anderson&#8217;s</a> latest talk about things like curiosity, design, play and experience.  So so great.</p>
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