New Book: Play to Learn!

I got a present in my mailbox today — it was the paper copy of Sharon Boller and Karl Kapp’s new book, Play to Learn!¬†I’d already agreed to be a stop on their Blog Book Tour, but it’s lovely to have the hard copy in hand.

They based the book on the workshop that Karl and Sharon teach about the topic, which is why (I suspect) the book is loaded with so many interesting activities and worksheets for designing learning games.

They pull off a really nice balance between:

  • referencing the research evidence behind games for learning
  • giving some really great examples of the mechanics of learning games
  • having activities and guidance on how to create your own game

Along with Karl’s other books on gamification, this is a really good practical entry on the topic of learning games. And they have you analyze Plants Vs. Zombies (a personal favorite).

Recommended ūüôā

Quick Links

-Sharon and Karl are doing a webinar:¬†Learn more about Play to Learn –¬†Register for Sharon and Karl’s webinar¬†on Tuesday 3/28/17 at 1 pm. In it, they will expand on some of the key learning game design steps covered in Play to Learn.¬†

You can get¬†the book from ATD Press¬†(there’s a promo code SPRINGBOOKS17 for¬†10% off) or you can get¬†the book from Amazon

Follow along with the book tour

Date(s) Event / Blog Stop Location
March 3rd Play to Learn available from ATD and Amazon ATD / Amazon
March 3rd Bottom-Line Performance Blog Stop Lessons on Learning
March 3rd Karl Kapp Blog Stop Kapp Notes
March 3rd ATD Learning Technologies Blog Stop ATD Learning Technologies Blog
March 6th Knowledge Guru Blog Stop Knowledge Guru
March 7th eLearning Industry Blog Stop eLearning Industry
March 8th Connie Malamed Blog Stop The eLearning Coach
March 9th David Kelly Blog Stop Misadventures in Learning
March 10th Lou Russell Blog Stop Russell Martin & Associates Blog
March 13th ATD Science of Learning Blog Stop ATD Science of Learning Blog
March 14th Julie Dirksen Blog Stop Usable Learning
March 15th Zsolt Olah Blog Stop Rabbitoreg
March 16th Cammy Bean Blog Stop Cammy Bean’s Learning Visions
March 17th Melissa Milloway Blog Stop Mel’s Learning Lab
March 21st Learning Solutions Conference Orlando, FL
March 23rd-24th ATD Core4 Session Long Beach, CA
March 28th Webinar with Sharon and Karl Bottom-Line Performance
March 30th-31st Texas Distance Learning Association 2017 Conference Galveston, TX
May 3rd Lectora User Conference Cincinnati, OH
May 22nd-23rd ATD International Conference Atlanta, GA
June 20th-22nd FocusOn Learning Conference San Diego, CA

Social Games & Community Development

So I’ve been doing research for a chapter on social and informal learning that I’m adding the second edition, and I’ve been taking a look at some of the resources on social gaming because they know a *lot* about community development. This is collection of some of the best resources I’ve found.

Core Concepts for Social Experience Design

This is such great stuff. ¬†I know it’s labelled as Gamification, but the fabulous Amy Jo Kim deals primarily with social experience design, and the part about looking at the action verbs for different player types is pure gold.

Social Difficulty Curve

The always excellent Extra Credit folks did a series on the social difficulty curve — basically, how do you ease players into online social game interaction. ¬†This dovetails well with Amy Jo Kim’s player’s journey as well:

These are part of Extra Credits playlist on game design, which if you are interested in game design at all, is just a treasure trove of goodness for learning about game design.

Community Development

It’s not a game design resource, but Tom Kuhlmann and his team run one of the best learning communities on the web. ¬†Regardless of whether or not you are an Articulate or Storyline user, http://www.elearningheroes.com¬†¬†is great resource of helping for people who build¬†elearning.

In this series of videos, you can see him explaining some of the motivation and strategies behind how they develop and grow that community.

 

 

 

 

 

 

Stephen Anderson – From Paths to Sandboxes

Sat in on Karl Fast and Stephen Anderson‘s Design for Understanding workshop at the IA Summit last week, and it was double-plus-good.

Here are Stephen’s slides from his IA Summit presentation. ¬†Excellent stuff relating to autonomy in learning environments, and multitudes more:

Gameful Learning – More Sebastian Deterding Goodness

Okay, so I understand that it looks like I just post every Sebastian Deterding presentation on this blog, but really, I don’t. ¬†He’s a prolific guy. ¬†This one is specifically aimed at design for online learning, so it’s double-plus-good, and therefore must be posted here:

Usable Learning Busy-ness

Hey folks — am returned from all the San Francisco adventures, and am happy to be home.

Bay Bridge

Now that I have time to draw breath, I’ll actually finish some of those blog posts, but ¬†here’s a round up of stuff that’s been going on, in no particular order:

  • Just got back from a busy week at ASTD ICE (did a certificate workshop, two panels, speed-mentoring, planning committee meetings and a session) and it was lovely to see and meet so many people. I mentioned that I did a webinar earlier in the week (a shorter version of my session on game design for learning), and if you missed it (and are interested), there’s a recording here.
  • Just arranged to do a half-day workshop for UX Week in SF August 21-22 on Change Management. ¬†Really excited about this one ūüôā

As soon as I post this, I’ll remember six more things, but that’s what the edit button is for, right?

Update: YES – HERE IS THE THING I FORGOT:

  • ELearning Guild Thought Leaders Webinar on June 11th, 10:30 PT/1:30 ET – the topic will be Design for Behavior Change – registration info here

Webcast: Using the Psychology of Games for Learning

I should have posted this a few days ago, but I’m doing a webcast tomorrow (Wednesday May 15th, 1pm ET) for ASTD on using the psychology of game design for learning. ¬†Talking about some familiar stuff (flow, hyperbolic discounting) and a few new things (visceral feedback). ¬†Not sure if you need to be an ASTD member to attend, but I *think* you can just sign up:

http://webcasts.astd.org/webinar/731#.UZKUcU7gd84.twitter

 

Extrinsic Motivation and Games

Hey folks, this is a really excellent discussion of the issues and research around using extrinsic rewards as a way to motivate behavior. Chris Hecker is looking at the question through the lens of game design, but it really, really applies to learning design as well. exrewards

There’s a write-up at the website, and a recording of the talk if you scroll down. ¬†It’s long-ish, but well worth the listen.

checker_talk

 

Found this via Amy Jo Kim on twitter: https://twitter.com/amyjokim

 

 

Gameful Webinar – Recording

The recording of the webinar that I did for the Gameful folks has been posted – it’s available ¬†here:

http://gameful.org/groups/gameful-webinar-series/forum/topic/gameful-webinar-%E2%80%93-sunday-february-12-2012/

We wound up with a troll in the room towards the end, who kept posting links to -erm- unsavory sites, so be careful about clicking links in the chat (The ones in the actual presentation slides are safe).  Made for a slightly odd experience.

Slides and links can be found here: http://usablelearning.com/about/presentations/leef/

Gameful Webinar

Hey — what are you doing on Sunday? ¬†I’m doing this:

The concept of Flow has gotten a little overused in game design, but there are still useful insights and subtleties that can be applied to experience design. ¬†And, it’s free! And we’ll look at a PET scan of your brain on Tetris! And, it’s free! And, we’ll play Plants vs Zombies! And, free!

More info here: http://gameful.org/groups/educational-games/forum/topic/gameful-webinar-%E2%80%93-sunday-february-12-2012-2013/