Presentation Slides
Designing for Flow: Creating Compelling User Experiences for Learning
View more presentations from Julie Dirksen
Blog Posts
Usable Learning Game-related blog posts: http://usablelearning.com/category/games/
Usable Learning Instructional Design Comics: http://usablelearning.com/category/id-web-comics/
Resources
Books Referenced:
- Electronic Performance Support System by Gloria Gery
- Flow: The Psychology of Optimal Experience by Mihaly Csikszentmihalyi (A reasonable Wikipedia explanation can be found at http://en.wikipedia.org/wiki/Flow_(psychology) )
- What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee
- The Happiness Hypothesis by Jonathan Haidt
Presentations:
The Making of PopCap’s Plants vs Zombies
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Radio
- WNYC Radiolab: http://www.radiolab.org/2011/mar/08/
Game Articles:
- Learning to Play to Learn – Lessons in Educational Game Design by Nick Fortugno & Eric Zimmermanhttp://www.ericzimmerman.com/texts/learningtoplay.htm - originally published in Gamasutrahttp://www.gamasutra.com/features/20050405/zimmerman_01.shtml(Other publications by Eric Zimmermanhttp://www.ericzimmerman.com/writings.html)
- Behavioral Game Design by John Hopsonhttp://www.gamasutra.com/features/20010427/hopson_01.htm
- Proof of Learning: Assessment in Serious Games by Sande Chenhttp://www.gamasutra.com/features/20051019/chen_01.shtml
- Learning by Design: Games as Learning Machines by James Paul Geehttp://www.gamasutra.com/gdc2004/features/20040324/gee_01.shtml
- Your Brain on Video Games by Steven Johnson http://discovermagazine.com/2005/jul/brain-on-video-games/article_print
General Articles
- The Neuroscience of Leadership by David Rock and Jeffrey Schwartz http://www.strategy-business.com/press/freearticle/06207
- The New Science of Change by Christopher Kochhttp://www.cio.com/archive/091506/change.html
- Hijacking the Brain Circuits With a Nickel Slot Machine by Sandra Blakesleehttp://select.nytimes.com/search/restricted/article?res=F70A14F7355B0C7A8DDDAB0894DA404482 (paid access)
- Getting past the brain’s crap filter Posted by Kathy Sierra on December 22, 2004 on Creating Passionate Users Blog http://headrush.typepad.com/creating_passionate_users/2004/week52/index.html
Egghead stuff
- Predictability Modulates Human Brain Response to Reward by Gregory S. Berns, Samuel M. McClure, Giuseppe Pagnoni, and P. Read Montague http://www.ccnl.emory.edu/greg/Koolaid_JN_Print.pdf (Other recent publications by Gregory Berns http://www.ccnl.emory.edu/greg/)
- When Things Are Better or Worse than Expected: The Medial Frontal Cortex and the Allocation of Processing Resources http://www.hnl.bcm.tmc.edu/articles/JNeuroScience2006PottsMontague.pdf Geoffrey F. Potts, Laura E. Martin, Philip Burton, and P. Read Montague (Other recent publications by Read Montaguehttp://www.hnl.bcm.tmc.edu/faculty.html)
- Reward signaling by dopamine neurons by Wolfram Schultz http://www.biopsychiatry.com/dopaminerev.htm
- Recent publications by Jonathan Cohen http://www.csbmb.princeton.edu/ncc/jdc.html
- Regional glucose metabolic changes after learning a complex visuospatial/motor task: a positron emission tomographic study by Richard J. Haier, Benjamin V. Siegel Jr., Andrew MacLachlan, Eric Soderling, Stephen Lottenberg and Monte S. Buchsbaum http://www.ncbi.nlm.nih.gov/pubmed/1617405
A few other things that are just worthwhile:
http://
Meaningful Play – Getting Gamification Right
and
Designing Games for the “43-year old woman”
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