Hey folks – apologies for the sadly neglected blog — I’m actually home for a WHOLE MONTH, which makes the prospect of new blog posts muuuuch more likely.
This is just quick note to mention that the Good Practice folks (http://goodpractice.com) are using Design For How People Learn for their inaugural book club, which is very cool on their part — they’ll be blogging and tweeting so other people can join in on the conversation:
“So on Friday 29th June the GoodPractice team will get together to discuss the first two chapters of Design for How People Learn. If you’d like to join in (and we hope you will) the discussion will continue online via this blog and the Twitter hashtag #gpbookclub. In the meantime, grab yourself a copy of the book (it’s available for the Kindle and iPad, as well as in hard copy), read the first two chapters ‘How Do We Start?’ and ‘Who Are Your Learners?’ and I’ll see you here next week.”
I’m cooking up some new blog posts for this highly neglected blog (turns out publishing book makes you busy – huh, who knew?). In the mean time, I have a new article over on the Peachpit site — an expanded version of The Inspiration Bookshelf.
Also – super excited about a workshop I’m teaching in North Carolina on June 22nd. I’m doing a day-long Design For How People Learn seminar for the ASTD-RTA (Research Triangle Area) group.
Really pleased because this is the first opportunity to have a whole class based on the book material, and it’s been really fun to figure out how to use the book principles in the design of the workshop itself.
Early bird registration goes until this Friday (June 8th), and it’s a bargain at $149 (Regular rate $179 / Late $219). You can get more information here.
Here’s the class description:
Julie Dirksen ASTD-ICE presenter will be facilitating her newest workshop which is based on her book “Design for How People Learn“ on June 22, 2012. This interactive full-day workshop will dive into designing instruction that will illicit behavior change. Julie has blended her background in instructional design, game-based learning, UX design and behavior change to develop a designing and implementing processes for usable learning. Her book and lunch are included in the workshop pricing.
Learning and development shouldn’t be about helping people know more; it should be about helping people do more. In particular, certain behaviors are more challenging to change than others, and we need a new toolbox for helping people make those changes.
That means, as learning and development professionals, we need to know all we can about designing for behavior change.
Learn how to:
- Match the right intervention up with your learning need
- Use principles of neuroscience and cognitive psychology attract and maintain attention and engagement
- Create a learning path that actually develops learners’ skills and abilities, rather than just deliver knowledge
- Create environments that make behavior change sustainable