Best e-Learning Blog that isn’t an e-Learning Blog

I follow a whole lot of e-Learning blogs, and they typically cover topics like web 2.0, social media for learning, e-Learning technology, the state of the industry, etc.  Once in a while, they do tackle interesting, chewy e-Learning design questions (but not as often as I could wish for).

Where I do consistently find conversations about interesting, chewy e-Learning design questions is on Gamasutra - a gaming industry blog.  Few, if any, of those articles are actually about e-Learning (and, according to Patrick Dunn, they are on the other side from e-Learning, separated by a huge and uncrossable chasm.”).

Gamasutra does also cover topics like the industry, tools, etc., but they also have amazing things to say about e-Learning design.  Here are some of the best examples:

  • Funativity: Want to learn about how to motivate learners to engage with your e-Learning?
  • Persuasive Games: And you should read pretty much all of Ian Bogost’s columns on persuasive games. Really.

Frequently, Gamasutra does deal explicitly with games for learning, and it’s a beautiful thing:

(This more or less goes with my previous post about the Acagamic – another great site about e-Learning that isn’t about e-Learning.  Go there too).

Holiday Present from the Acagamic

Dave Ferguson already called attention to this over on his blog, but I’m going to do it here also.

One of my favorite new-to-me blogs is The Acagamic – Usable Game Science, and it’s marvelous stuff.  As a special holiday present, the blog is featuring a series of presentations on things game-y:

As a Christmas special, I will for once update this blog daily for the next 24 days with my favorite presentation slides about games, user experience, game design, emotion, affective and entertainment computing, etc.

The first one is here: http://www.acagamic.com/specials/advent-2009/1-virtual-goods-how-and-why-they-work/

Collect one!  Collect them all!

Submit a Case Study to LEEF 2010!

Hey folks,

Last June I presented at the very first Learning and Entertainment Evolution Forum (LEEF)  in Harrisburg, PA.  The forum was put on by the fabulous folks at the Harrisburg University of Science and Technology.  Can’t say enough good things about them — they are really trying to do it right.

Currently the call is out for Case Study sessions on topics related games and simulations in learning (the case study format is one of the real strengths of the forum).  If you are doing something interesting, consider submitting a proposal (details below). If you have any questions about it, feel free to ping me.

Here’s the invite:


You and your team are doing some great work with games and simulations for learning and performance improvement!  Are you presenting the results of your work at industry conferences?  If not, you should be.  You can help advance the effort to make organizational learning more engaging and more impactful by sharing your experiences with others. I suggest you submit a case study proposal for LEEF 2010 – an event that focuses on profiling case studies in games, simulations and virtual worlds.

The Learning and Entertainment Evolution Forum (LEEF) will take place in Harrisburg, PA on June 17-18, 2010.  In addition to keynotes, high-tech demos and workshops, one aspect that makes the forum so beneficial is the degree of interactivity and the depth of analysis that is provided through the two-hour case studies. Case study sessions present best practices in game, simulation and virtual world learning initiatives, and analyze innovative uses of technologies in which learning and entertainment goals converge.  This year’s theme will focus on practical steps for overcoming barriers to adoption related to organizational, design, and technical challenges.

Proposals for case study sessions are being accepted now through December 21. You can learn more about the event and the case study proposal process online at:  http://www.harrisburgu.edu/LEEF2010/case-studies.php.